We’ve broken down materials into three categories:Įach material class has its own unique locations and can be used for various building purposes.
Back in my day, we just had to guess: who knew Giants weren’t friendly and could send you into space?Īnyway, here’s a quick materials guide for all the new Hearthfire players out there. Of course, newer players have the advantage of reading through guides like these for hard-to-find materials (like, seriously, where do you get straws in Skyrim?!), monster directories, and whatever else.
Skyrim and its DLCs are almost a decade old, but they’re still enjoying critical acclaim, a sizable modding community, and surprisingly, new players. I guess chasing dragons gets tiring after a while? Source: The Elder Scrolls Wiki In fact, most criticism was aimed at it not being enough of a Sims aspect. That being said, it was interesting enough to get people’s attention. Basically, people weren’t super happy with purchasing mostly pre-rendered stuff. Sure, there was some criticism aimed at the slightly restrictive building options and the lack of creative input from the player. Just a sim aspect that, at first glance, seems completely out of place and something players wouldn’t appreciate.īut Hearthfire defied most expectations players actually were interested in all the things the DLC promised. No extra plots, no new enemies, no new game mechanics (ehh, sort of you do have to earn the respect of a Jark if you want to buy land, but this isn’t exactly new new, y’know?), no new dragons. Instead, Hearthfire added a The Sims-esque element to the game by allowing players to purchase land, build a home, and raise a family (albeit having children via adoption).
In 2012, Skyrim released an expansion pack called Hearthfire, a DLC that fans *thought* was going to be a follow-up to the critically acclaimed Dawnguard DLC.